Witch-Maw Nephilim
Guildpact
Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
- Released at
- 2006-02-03T00:00:00.000Z
- Mana cost
- {G}{W}{U}{B}
- Converted mana cost
- 4
- Colors
- ["B","G","U","W"]
- Color identity
- ["B","G","U","W"]
- Legalities
- Set
- Guildpact