Water Weird
Alchemy Horizons: Baldur's Gate
Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn.
- Released at
- 2022-07-07T00:00:00.000Z
- Mana cost
- {3}{U}
- Converted mana cost
- 4
- Colors
- ["U"]
- Color identity
- ["U"]
- Legalities