Water Weird

Water Weird

Alchemy Horizons: Baldur's Gate

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn.

Released at
2022-07-07T00:00:00.000Z
Mana cost
{3}{U}
Converted mana cost
4
Colors
["U"]
Color identity
["U"]
Legalities