Refraction Trap
Worldwake
If an opponent cast a red instant or sorcery spell this turn, you may pay {W} rather than pay this spell's mana cost. Prevent the next 3 damage that a source of your choice would deal to you and/or permanents you control this turn. If damage is prevented this way, Refraction Trap deals that much damage to any target.
- Released at
- 2010-02-05T00:00:00.000Z
- Mana cost
- {3}{W}
- Converted mana cost
- 4
- Colors
- ["W"]
- Color identity
- ["W"]
- Legalities
- Set
- Worldwake